Battlefield 1942 (Origin) For Mac! Fixed
The Class system is returning to Battlefield 2042. With Patch 3.2, all Specialists will be divided into four familiar Classes: Assault, Engineer, Support, and Recon. Explore what this will mean to you and your role on the battlefield.
Battlefield 1942 (Origin) for Mac!
Last month, EA gave away free copies of Battlefield 1942 on Origin. Today, they've made the original Plants vs Zombies free. Like before, there's no catch. Simply add the game to your cart and checkout, and it'll be added to your digital library forever.
Battlefield 1942 is a 2002 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multiplayer mode against players on the Internet or in a local area network. It is a popular platform for mod developers, with many released modifications that alter the gameplay and theme.
Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African, Eastern, and Italian Fronts. Combat is between the Axis Powers and the Allies. The location determines which nation-specific armies are used (for example, on the Wake Island map, it is Japan versus the United States, while on the El Alamein map, it is Germany versus the United Kingdom). The maps in Battlefield 1942 are based on real battles and are somewhat realistically portrayed.
Upon release, Battlefield 1942 received generally favorable reviews, with particular praise directed towards the innovative gameplay, multiplayer, and World War II theme. The game went on to perform well commercially, with over 3 million copies sold by 2004. Since its release, the game has spawned numerous sequels and spin-offs, which became part of what ultimately would become the Battlefield game series.
The gameplay of Battlefield 1942 generally has a more co-operative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Additionally, capturing and controlling control points also reduces enemy reinforcements. Battlefield 1942 was one of the first mainstream games to represent a dramatic shift in FPS gameplay mentality not only favoring individualism but simultaneously encouraging teamwork and coordination.
In 2000, DICE acquired Refraction Games (developers of Codename Eagle) and inherited the in-development Battlefield 1942.[2] The game was originally proposed by DICE as a GameCube exclusive. Though satisfied with the proposal, negotiations never made it further because Nintendo had no online strategy.[3] The game was developed by a team of 14 people at Digital Illusions.[4] Battlefield 1942 was built on the formula of the less well-known and successful Codename Eagle video game, set in an alternate history World War I. It featured single and multiplayer modes. The earlier Refractor 1 engine had more arcade-style physics and a less realistic focus than its successor, Refractor 2, which was used in Battlefield 2. A Macintosh-compatible version of Battlefield 1942 was made and released by Aspyr Media in mid-2004. An Xbox version of the game was also announced in early 2001 but was cancelled almost two years later so Electronic Arts could more closely work on an expansion pack for the PC.[5][6]
Two expansion packs would be released for Battlefield 1942, Battlefield 1942: The Road to Rome (adding the Italian Front) and Battlefield 1942: Secret Weapons of WWII, both adding various new gameplay modes, maps, and game concepts. The Road to Rome focuses on the Italian battles, allowing players to play as the Free French forces or as the Royal Italian Army.[7] Secret Weapons of WWII focuses on prototypical, experimental, and rarely used weapons and vehicles (such as jet packs), and added subfactions to the German and British Armies, the German Elite Troops and British Commandos. Accompany each were patches to the base game that fixed bugs, and added extra content (such as the Battle of Britain map) to the base game. Battlefield 1942 Deluxe Edition includes the original game and Battlefield 1942: The Road To Rome, and the Battlefield 1942: World War II Anthology added Battlefield 1942: Secret Weapons of WWII expansion pack. Battlefield 1942: The Complete Collection later added Battlefield Vietnam and Battlefield Vietnam WWII Mod.
In the United States, Battlefield 1942 sold 680,000 copies and earned $27.1 million by August 2006. At the time, this led Edge to rank it as the country's 18th best-selling computer game released since January 2000. Combined sales of all Battlefield computer games, including Battlefield 1942, had reached 2.7 million units in the United States by August 2006.[20] In December 2002, the game received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),[21] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[22] The game sold more than 3 million copies by July 2004.[23]
The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the review aggregation website Metacritic.[8] At 6th annual Interactive Achievement Awards, Battlefield 1942 received awards for Online Gameplay, Innovation in PC Gaming, PC Game of the Year, and Game of the Year. In March 2010 Battlefield 1942 was awarded with "Swedish game of the decade" award at the computer game gala hosted by Swedish Games Industry.[24]
The Academy of Interactive Arts & Sciences awarded Battlefield 1942 with four honors at the 6th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards): "Game of the Year", "Computer Game of the Year", "Innovation in Computer Gaming" and "Outstanding Achievement in Online Gameplay"; it was also nominated for "Outstanding Achievement in Game Design".[29]
Battlefield 1942 was the first in the Battlefield series and would go on to spawn many sequels and spin-offs set in different eras of war. Releases included Battlefield Vietnam in 2004, Battlefield 2 in 2005, Battlefield 2142 in 2006, Battlefield 1943 in 2009, Battlefield: Bad Company in 2008 and the 2010 sequel, Battlefield 3 in 2011, Battlefield 4 in 2013, Battlefield Hardline, a cops-and-robbers spinoff, in 2015, Battlefield 1, a World War I based title, in 2016, Battlefield V, the first time since Battlefield 1943 that the series saw a return to a World War II theater of operations, and the first since Battlefield 1942 set outside the Pacific Ocean theater of World War II[citation needed] in 2018, and Battlefield 2042 in 2021. All of these releases have been overseen by DICE, with Hardline being developed by Visceral Games, with additional developers like Criterion Games, EA Gothenburg and Ripple Effect Studios providing additional development.
Like Half-Life and some other popular FPS games, Battlefield 1942 spawned a number of mods. Most did not progress very far and were abandoned without ever producing a public release. Some are very limited and just include some gameplay changes or even a different loading screen while others are total conversions that modify content and gameplay extensively. A few mods have become popular and are nearly games in their own right. Early modifications of Battlefield 1942 were produced without a software development kit. Later a "Mod Development Kit", Battlefield Mod Development Toolkit, was produced by EA to help the development of mods. With the release of the Battlefield 1942 sequel Battlefield Vietnam and Battlefield 2, some mods have released a new version or have continued development with that game. Battlefield Vietnam uses an updated version of the Refractor 2 game engine. Some mods have switched to the computer games Söldner: Secret Wars, Half-Life 2 while others were releasing a standalone game after completed mod development for Battlefield 1942 (Eve of Destruction - REDUX[31] and FinnWars[32]).
Battlefield 1942Release dateMicrosoft WindowsNASeptember 10, 2002EUSeptember 20, 2002Mac OSJune 28, 2004OriginSeptember 20, 2012CrewDeveloper(s)DICEPublisher(s)Electronic ArtsTechnical DetailsVersion1.61EngineRefractorGenreFirst-person shooterMode(s)Single-playerMultiplayerRatingsESRB: TPEGI: 16+MediaCD-ROMInput methodsKeyboardMouseJoystick
Battlefield 1942 (also known as BF1942) is the first installment in the Battlefield series and was developed by DICE. It was released for PC in 2002 and was later made the AIAS and IGN Game of the Year. To celebrate the game's ten year anniversary, it was made available for free on Origin in November 2012.
Official servers were shut down on June 30, 2014, during the mass GameSpy server closure by Glu Mobile that occurred that day. However, like all PC Battlefield titles affected by the shutdown, the game can still be played online through the Gameranger service. Battlefield 1942 can also be played online through the usage of a community made replacement master server.[1]
Battlefield 1942 is set during World War II in the Pacific, European and Northern African theaters. Its gameplay has a more cooperative focus than previous games in the first person shooter genre, as it is not only important to kill the opposition but to also hold certain "control points" around the map while playing a multitude of classes each equipped for special roles.